Rizzo
Well-Known Member
Based of @Yuuki ‘s idea, this is a plot/GM level application of the player drop-down struct for PCs.
With a player able to determine whether the GM is able to apply damage to a PC we have a potential loophole for abuse… literal plot armor.
Suppose Alastair Belmont was to perform his legendary antics with “No harm” selected. Immediately it wouldn’t be cool anymore. Seriously, what threat did the enemies he conquered even pose to him? It instantly ceases to matter seeing as the GM was literally FORCED to let him win without any real challenge.
If “Injuries Only” is selected at least there is the ability for players to be beaten by the opposition reenabling the GM to challenge players but with no REAL consequence for failure. In other words, of course they survived, the GM wasn’t ALLOWED to hurt them. That crap wouldn’t fly for a Valhallen character as their plots are hardcore.
My suggestion:
PCs with “No Harm” selected should be barred from combat encounters. If unexpectedly encountering combat those players should be given the chance to flee. ANY player that engages in combat will immediately forfeit their player right to the GM in regards to any damage assigned in the scenario when WILLFULLY engaging in combat as opposed to fleeing.
With a player able to determine whether the GM is able to apply damage to a PC we have a potential loophole for abuse… literal plot armor.
Suppose Alastair Belmont was to perform his legendary antics with “No harm” selected. Immediately it wouldn’t be cool anymore. Seriously, what threat did the enemies he conquered even pose to him? It instantly ceases to matter seeing as the GM was literally FORCED to let him win without any real challenge.
If “Injuries Only” is selected at least there is the ability for players to be beaten by the opposition reenabling the GM to challenge players but with no REAL consequence for failure. In other words, of course they survived, the GM wasn’t ALLOWED to hurt them. That crap wouldn’t fly for a Valhallen character as their plots are hardcore.
My suggestion:
PCs with “No Harm” selected should be barred from combat encounters. If unexpectedly encountering combat those players should be given the chance to flee. ANY player that engages in combat will immediately forfeit their player right to the GM in regards to any damage assigned in the scenario when WILLFULLY engaging in combat as opposed to fleeing.