Hello SARPfans! I came across the Open Sandboxes thread the other day. Based on that concept, an idea with regard to time shenanigans came to mind. Not time travel into the past (because you can't change the past) but rather a plot regarding the effects of time dilation or other space-time anomalies.
For example. Say an entire colony fleet goes through a particularly wild wormhole that throws it out very far away from the Kikyo Sector and also far into the future. This type of FTL travel already canonically has variable time experiences within transit, so could easily be explained as a plot device to have shot the example colony fleet into the future. When they try to contact the Kikyo Sector our brave characters in the colony fleet hear nothing back and they're too far away or are otherwise prevented from returning home in a timely fashion (fold drives got messed up by the anomalous wormhole?).
So given this, the colony fleet proceeds to create its own sort of faction and interact with other stuff and doesn't need to necessarily adhere to the core timeline because they exist in YE 145. By necessity, the characters and offshoot faction in this situation could explore things like having to get back to their normal timeline in the past while fighting new enemies. And as a bonus, whatever they do doesn't impact our beloved Kikyo Sector's status quo at all (and something happening in the current year could eventually solve their problem and make the future timeline doomed anyway).
Basically if someone wanted to make their own vision of Nepleslia, this idea could allow them to use a lost colony fleet flung into the far future to do so.
It's not something I want to do necessarily, but I thought it was a cool plot device so brought it here to talk about rather than slapping it into some kind of sci-fi subreddit.
For example. Say an entire colony fleet goes through a particularly wild wormhole that throws it out very far away from the Kikyo Sector and also far into the future. This type of FTL travel already canonically has variable time experiences within transit, so could easily be explained as a plot device to have shot the example colony fleet into the future. When they try to contact the Kikyo Sector our brave characters in the colony fleet hear nothing back and they're too far away or are otherwise prevented from returning home in a timely fashion (fold drives got messed up by the anomalous wormhole?).
So given this, the colony fleet proceeds to create its own sort of faction and interact with other stuff and doesn't need to necessarily adhere to the core timeline because they exist in YE 145. By necessity, the characters and offshoot faction in this situation could explore things like having to get back to their normal timeline in the past while fighting new enemies. And as a bonus, whatever they do doesn't impact our beloved Kikyo Sector's status quo at all (and something happening in the current year could eventually solve their problem and make the future timeline doomed anyway).
Basically if someone wanted to make their own vision of Nepleslia, this idea could allow them to use a lost colony fleet flung into the far future to do so.
It's not something I want to do necessarily, but I thought it was a cool plot device so brought it here to talk about rather than slapping it into some kind of sci-fi subreddit.