For a long time, the minimum skill areas has been seven. This is kind of restrictive, and not necessarily in a good way. I think because the skill section is now optional, and most people just link to the list of common skills, this point of friction has been largely ignored for years. Yet today I saw a member get tripped up by it and I want to make an idea suggestion while it's on my mind.
In order to reduce this potential choke point of Skill Area selection, one easy solution is to be more permissive with the amount of skill areas.
This is a proposal to edit the Creating a Character guide's rather ancient CCG Skills Page to allow for 10 skill areas instead of 7. This should be substantially easier for people to cram in what they want or need.
If the skill section is optional, why are we uptight about the number of skill areas?
In order to reduce this potential choke point of Skill Area selection, one easy solution is to be more permissive with the amount of skill areas.
This is a proposal to edit the Creating a Character guide's rather ancient CCG Skills Page to allow for 10 skill areas instead of 7. This should be substantially easier for people to cram in what they want or need.